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Getting over it game lesson
Getting over it game lesson










  1. #Getting over it game lesson how to#
  2. #Getting over it game lesson pdf#

It uses HTML for content, CSS for presentation, and JavaScript for anything programming-related. One of the things I love about Twine is that it publishes to standard web formats.

#Getting over it game lesson pdf#

Select “Change Story Format” and check the box next to “SugarCube 2.x” This guide was designed for my students, and assumes some familiarity with HTML and CSS.ĭownload PDF Version: Making Your Twine Game Look Awesome with CSS Remembering the basics To do so, click on the name of your story in its main “story map” view. Before beginning, make sure that your Twine game is set up for the SugarCube format. All these instructions are based on the SugarCube 2 story format.

#Getting over it game lesson how to#

This guide explains how to use CSS to change the appearance of your Twine 2.1 game. But even if all you do is make a bunch passages tied together with links, you’ve totally made a Twine game - don’t let anyone tell you any differently! 2. There are lots of ways to make your Twine game look better (with CSS) or behave more like a game (by adding variables and doing some programming). Twine will create links to passages called leftdoor and rightdoor, which are slightly easier to work with than the unwieldy longer names. Here, within the ], the text before the | is what the reader sees and clicks on, and the text after the | is the name of the passage you’re linking to. If you would like simpler passage names, you can use | (the character you get when you type Shift-\). Twine is smart and will automatically create two new passages to match what you’ve typed, one called “the door on the left” and one called “the door on the right.” Players of your game will be able to click on the words between the brackets, which will bring them to the corresponding passages. While editing a passage, create links with ]. To make a Twine game, all you need to know is how to make links between passages. The content, on the other hand, is what the user sees when they reach that passage of the game.

getting over it game lesson

The passage name is never shown to the player it’s just used behind the scenes to guide the reader on their path through the game. Passages have two elements: a name and content. (In classical hypertext theory, these are called “lexias.”) Playing a Twine game involves moving from one passage to another. Twine games are made up of “passages” - discrete chunks of texts. These instructions apply to any story format in Twine, including the default Twine 2.1 format, Harlowe, and my preferred story format, SugarCube 2.ĭownload PDF Version: Getting Started with Twine The concept of a passage This guide explains what a passage is in Twine and how to create links between them. Note: If you’re looking for my older guides to Twine 2.0, they now live here. Variables, Conditionals, and Programming.












Getting over it game lesson